Gamer Walkthroughs

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Walkthrough

  • Prologue (Ebon Hawk Adrift)
  • Peragus II Mining Facility
  • The Harbinger
  • Citadel Station

Nar Shaddaa

  • Master of the Palace
  • Dantooine & Citadel Station Redux
  • Trayus Academy

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Refugee Landing Pad

1) Landing Pad – You’ll touch down on one of the landing pads in the Refugee sector. Unfortunately this pad has been claimed. Once you step out Quello will demand payment. You can threaten him or pay him. Either way there will be trouble later on once the Red Eclipse gang arrive.

Head down the corridor to the east. As you turn around the corner you’ll bump into some Exchange thugs. You can take them out or let them taunt the guy for LS or DS points. There’s also a couple of refugees here who will ask for credits. If you help them Kreia will talk to you. Agree with her for more influence over her.

2) Workbench – There is a workbench here, but more importantly in a nearby container you’ll find the Airspeeder Navigation Interface . One of the items you need to repair a broken airspeeder belonging to the Serroco gang.

3) Tienn Tubb and TT-32 – You’ll first meet the droid TT-32 who asks you to help retrieve a droid that was sold to the droid parts merchant, Kodin at #9. If you do you’ll get a Renewable Droid Shield .

Tienn Tubb will help you later on once you have a Blank Transponder Card for the Ebon Hawk.

4) Ex Bounty Hunter, Vossk – Talk to Vossk and he’ll tell you about the different factions and some of the bounty hunters on Nar Shaddaa.

5) The Ebon Hawk Owner? – Yes, that’s right. A man by the name of Ratrin Vhek will claim to be the owner of the Ebon Hawk. He doesn’t have any actual proof of ownership except that he knows where the hidden compartments are located. Agree to hand over the Ebon Hawk for LS points or kill him for DS points. If you give him the ship or tell him to go away he’ll end up trying to steal the Ebon Hawk back anyway and he’ll get killed by the Red Eclipse gang.

6) Oondar the Bad Merchant – Oondar is in competition with Geeda on the other side of this area #8. They will ask you to get rid of the other merchant. You can tell either of them to leave, either Oondar or Geeda but you’ll no longer have access to their inventory.

7) Exchange Boss – A deal with an Exchange Boss has gone wrong. Once you enter the room they’ll turn on you. Killing them will give you notoriety with the Exchange.

8) Geeda the Good Merchant – Geeda will sell you some regular items for sale. If you come back to her later in the game she’ll have much better items for sale.

9) Kodin, Droid Parts Merchant – If you’ve been to see TT-32 at #3 then you’ll be able to buy the IT-31 droid for 500 credits which you may be able to Persuade down to 150 credits. Threaten Kodin for DS points and get the droid for free.

Once you’ve purchased IT-31 talk with it and send it back to TT-32. Follow the droid back and speak with TT-32 for your reward.

10) Swoop Racing – This room and the next room are the swoop racing area. Lupo has been cheating the swoop racers by using an unbeatable droid, C9-T9, to race against them.

Speak with Borna Lys and she’ll have a way to sabotage the droid, making the swoop racing fairer for everyone else. Persuade her for the Access Codes and then use Repair or Computer on the terminal next to the C9-T9 droid. You’ll be able to check it for oddities and sabotage it one way or another.

Talk to Lupo and convince him to sell the Swoop Racing to Borna. Head back to Borna and she’ll give you a reward. You can now take part in the Swoop Racing with a good chance of winning.

Once you’ve cleared this area head through one of the exits to one of the other three areas.

11) Exit to Entertainment Promenade

12) Exit to Docks

13) Exit to Refugee Quad

Entertainment Promenade

1) Exit to Refugee Landing Pad

2) Twik’gar and Kallah-Nah – As you enter the Entertainment Promenade there will be a couple of thugs on the left, Twik’gar and his friend. They’re asking about a Pazaak player called Geredi. You can convince Geredi to come out or just leave the thugs waiting. Geredi is one of three Pazaak players you need to beat in order to meet the Champion so this is one way to get rid of him if you don’t want to play him properly.

On the other side of the door is a little character called Kallah-Nar . If you speak with him after talking to the Pazaak Den guard you’ll be able to find out the password to enter the Pazaak Den. Secondly, you can find your current stading with the exchange. You need a certain amount of notoriety with the Exchange in order to be given a meeting with Visquis, the local Exchange boss. You can also pay Kallah-Nar 2,000 credits to improve your stading with the Exchange but if you do the other quests this shouldn’t be necessary.

3) Pazaak Den Door Guard – The guard won’t let you in unless you utter the password. Speak with Kallah-Nar at #2 to find out the password.

4) Pazaak Den – There are three Pazaak players in here that you need to beat in order to meet the Pazaak Champion. You will either need to win against them 3 times before they give up and admit you are better or use guile and tactics.

S4-C8 – This droid loves playing Pazaak. You can have a few games with it and try to beat it or convine the droid to let you take a look at its programming. Alter the programming so that it’s no longer addicted to Pazaak and you’ll have one less opponent to beat.

Dahnis – This pretty girl is just Atton’s type. If Atton is in your party she’ll let him win in order to flirt with him. That’s two down, one to go.

Geredi – If you’re sticking to the Light Side then you’ll have to beat him legitimately three times. Otherwise tell him his “friends” are waiting for him outside.

The Champion – Once all three players have been beaten or are no longer playing the Champion will arrive. If you really like playing Pazaak then try and beat him three times. Otherwise convince him that winning all the time isn’t fun. He’ll agree and give you one of the best Pazaak cards, the “Tiebreaker +/- 1” .

5) Bar – You’ll meet a few characters here including the bartender, some thugs and a dancing trainer. This is an optional area but you’ll need to come here if you want to get access to Vogga Hutt’s hoard (A quest given at the Docks).

Once you’ve been to the Docks and discovered how to get into Vogga’s hoard you can buy the Juma Juice from the bartender here. The Juice will put Vogga’s Kath Hounds to sleep.

Domo, the dancing trainer will complain about not having enough dancers. You can dance yourself, or the Handmaiden will dance as well if she is in your party. This is not necessary as the thugs in this room let you know how to speak with Vogga.

If you put your stealth field on and go near to Vogga’s thugs, in the southern partition, you’ll overhear them talking about how no-one can see Vogga unless they have something to say about Goto.

Refugee Quad

1) Exit to Refugee Landing Pad – As you step into this area you’ll be confronted by a couple of Exchange Thugs. You can intimidate them to let you through or kill them. Killing them will allow some of the Refugees in this area to escape once you find them later.

2) Geriel – This man is sick, showing symptoms of the plague but you can heal him if you have sufficient Treat Injury skill for Light Side points. Convincing him to kill himself will give you Dark Side points.

3) Refugee Center – this large area is where most of the Refugees hang out. The Exchange hold the area on the western side of the map and the Serroco gang own the eastern side of the map.

Hussef – Speak with Hussef to learn about the refugees and how they are hemmed in on either side by the Exchange and the Serroco gang. You can help them out by dealing with either or both of these groups. If you are going for DS points persuade Hussef that they are doomed and the Exchange boss, Saquesh, will give you a good reward.

Aaida – She is looking for her partner Lootra. If you have been to the docks you’ll know that he’s still alive. You’ll need to have killed the Exchange thugs guarding the exit to allow her to escape. If you have intimidated the thugs the only way to start a fight with them again is to kill their boss, Saquesh.

Naddaa – The Exchange has taken her daughter captive #4. For LS points try to help her out. Later you’ll be able to arrange for her to be freed. Once you’ve rescued Adara go back to Naddaa for LS points.

Kaul – If you give him 20 credits he’ll give you a tip to go into Stealth mode when looting containers so the guards won’t notice you.

Kahranna – She’s looking for a passage off this moon. You can pretend to by the pilot she’s looking for and collect the credits for DS points or tell her you’ll help find someone. You’ll find help for her at the Docks.

Odis – Is looking for work as a pilot but has no Freighter. You can speak with Fassa at the Docks to organize a Freighter for him or the Lunar Shadow Crewmen.

Twi’leks – These two will give you a mysterious message that Atton is not all he appears to be. You can try to talk to Atton about it but you’ll probably not get any information out of him until you have high influence over him.

4) Adana – This is the daughter of Naddaa. Kill the guards and tell her she to wait here. Later you can negotiate with Saquesh #5 and have her released. Go back to her and tell her she’s free to go. Follow her back to her mother, Naddaa, and speak to her for LS points.

5) Saquesh – The local Exchange representative. You can intimidate him and try to get him to release his grip on the refugees. This will result in a fight with him and all of his thugs. Once you kill him though you’ll receive LS points. You can negotiate with him to ease up on the refugees or if you follow the Dark Side agree to remove the refugees by convincing Hussef that they are all doomed.

6) Serroco Gang – This area belongs to the Serroco. To gain entrance into this area you’ll need to Persuade the guards posted at the entrances to let you in or begin a fight and kill them.

Speak with the Serroco gang leader and try to get him to ease up on the refugees. This won’t work and a fight will begin. It’s a fairly tough battle so get ready with your shields and force powers.

Once you’ve cleared the area you’ll be able to explore this section and pick up all the loot. There’s an Airspeeder here that is currently not operational. Once you find all the parts you’ll be able to fast travel between different locations on Nar Shaddaa.

The Airspeeder requires three items. The Maneuvering Flaps are found in a container in Pylon 3 at the Docks. The Airspeeder Navigation Interface is found in a container just outside of Tienn Tubb’s store at the Refugee Landing Pad. Lastly, the Cryogenic Power Cells are found at the Docks. Lassavou gives them to you as a reward. Speak to Fassa about releasing his debt. Perform the job that Fassa asks you to do and then ask him to release Lassavou’s debt. Go back to Lassavou and you’ll receive the Cryogenic Power Cells.

7) Serroco Storage Area – Lost of good loot here.

1) Exit to Refugee Landing Pad – After entering the Docks you’ll see a cutscene betwenn Vogga Hutt and Hanharr. Head towards Fassa (#2).

2) Fassa the Dock Manager – Fassa is quite an important character and will be able to help you solve two quests from the Refugee Quad as well as give you one himself.

Fassa’s Freighters – After speaking with Fassa he’ll put you to work identifying the freighters that are coming into the Docks. He wants you to organize the priority of the freighters. You can take the long path and divert the power to each Pylon while running to each one to see the ID of each freighter. The faster route is to fix the power to all Pylons. You can then go to any one of the consoles to see all IDs. Here’s the solution: Silver Zephyr, Alakandor and lastly, Toorna’s Profits. Return to Fassa for your reward.

Lassavou’s Debt – After speaking with Lassavou in one of the containers near to #3 and after completing the Fassa’s Freighters quest you can ask Fassa to let Lassavou’s debt go. Let Lassavou know and you’ll get another piece for the Airspeeder in the Refugee Quad.

Kahranna’s Transport – Speak with Kahranna in the Refugee Quad first and agree to help her find passage off Nar Shaddaa. Once you’ve been to Goto’s Yacht come back to Fassa and he’ll agree to let Kahranna find boarding on one of his freighters.

Odis’ Pilot Work – In the Refugee Quad you’ll also find Odis who is looking for work as a Freighter Pilot. Speak with Fassa about it once you have been to Goto’s Yacht to complete this quest.

3) Vogga’s Horde – There’s a number of people you’ll meet here and I haven’t marked exactly where you’ll find them in each container. Open each one and see who’s inside.

Aqualish Thugs – If you try to approach them they’ll tell you to get lost. Get into Stealth mode and walk close to them. You’ll find out how to break into Vogga’s hoard by dancing for Vogga and then using Juma Juice to sedate the Kath Hounds. Juma Juice can be purchased from the bartender in the Entertainment Promenade.

Lunar Shadow Crewman – These guys are looking for a new pilot. You can tell them about Odis in the Refugee Quad for Light Side points or find the pilot in the Jekk’Jekk Tarr area and convince him to return. You’ll need to use a character with a gas mask, not your main character, and go in there to find him.

Bith Scientist – The scientist wants you to return with an item from Pylon 3 and he gives you 500 credits to buy it. Heading over to the Pylon 3 (#4) you’ll find the seller is dead. Read the Datapad and then kill the “cleaning droid” that attacks you. Return to the Bith to find him missing. He’s left a Datapad behind and you get to keep the 500 credits.

Lassavou – Speak with Fassa (#2) to complete this quest for the Cryogenic Power Cell which is part of the Airspeeder. For Dark Side points tell him you’ve come to cellect the debt. You’ll get 200 credits by no Cryogenic Power Cell.

Lootra – He’s Aida’s husband who you spoke with in the Refugee Quad. To connect them together you’ll need to kill the Exchange Thugs guarding the entrance and then let Aida know the path is clear to go. If you threaten the thugs you won’t be able to attack them again unless you kill the Exchange boss first.

4) Pylon 3 – Head here for the Bith Scientists quest (#3). Search the container here for the Maneuvering Flaps, another piece of the Airspeeder.

5) Vogga the Hutt – You can get to see Vogga by either agreeing to dance with him by visiting the Entertainment Promenade or telling him that you want to talk about Goto. If you dance for him he’ll fall asleep. Put the Juma Juice in the water bowl to put the Kath Hounds to sleep. You’ll now get access to Vogga’s Horde through the door to the north for some pretty cool items including a Lightsaber.

You can also talk to Vogga about the Fuel situation on Telos and negotiate a deal for the Telosians after dealing with Goto on the Yacht. Once you have the deal set up you’ll need to talk to Lt. Grenn in the Entertainment 081 area of the Telos Station.

6) Vogga’s Storage – You’ll come here with the T3-M4 droid after visiting the Jekk’Jekk Tarr. We’ll come back to this in the walkthrough below.

7) Exit to the Jekk’Jekk Tarr – When you have been invited to visit the Jekk’Jekk Tarr Mira (or Hanharr if you are a Dark Side character) will intercept you and go in herself.

Jekk’Jekk Tarr

Mira will be the one who actually enters Jekk’Jekk Tarr regardless of whether she or Hanharr intercepted you. You’re goal is to meet with Visquis. You’ll need to pass through two green colored bars through the door to the right of where you enter. The yellow colored bar through the door to the left is where the Luna Shadow Captain is hiding out. You can convince him to go back to his crew or offer the job to Odis in the Refugee Quad. Mira is unprepared for this encounter and will be captured once she meets Visquis.

Your main character will now awaken. Bring him/her to the Jekk’Jekk Tarr to confront Visquis. You’ll learn Breath Control as you enter so you can breathe in a toxic environment. You’ll need to keep casting it as it runs out or you’ll be poisoned.

You’ll be attacked by a LOT of Gand so slice your way through them or use group effect force powers. Make your way to the room Visquis was in and speak with the attendant to find the exit which is in the northern part of the room.

Jekk’Jekk Tarr Tunnels

1) Entrance  – When you first arrive here as your main character you’ll need to work your way through the tunnels to the sealed door at #2. You’re map won’t be working so an easy way to make it there is to hug the left wall, taking every turn to the left until you reach the sealed door.

2) Sealed Door

3) Mira vs Hanharr in the Battle Room – Once your main character reaches the sealed door you’ll take control of either Mira or Hanharr in a battle to the death. As Mira use ranged weapons and run away to keep your distance. Hanharr will run over the mines and make your job easier. As Hanharr just close the distance and swipe away. His expert melee skills will finish Mira quickly.

Once the battle is finished Visquis will release the Kath Hounds. Defeat them and then head to #4  for the Keycard.

4) Old Beast Tender Corpse – Search the corpse for the Keycard to get out of here. Open the door in the north and get ready to take on the Ubese Bounty Hunters.

5) Emergency Tunnel Control – You can explore the whole area with Mira or your main character. To get your main character back proceed to the console here to access all the available escape routes.

6) Workbench

With your main character head back to the battle arena where you’ll be captured by Goto and taken to his Yacht.

Back to the Ebon Hawk

After a cut-scene you’ll be back with T3-M4 in the Docks. Fight your way past the HK units and you’ll meet up with Mira and Atton. You’ll have a few challenging battles with Zhug Brothers and Gand to get back to the Ebon Hawk. It’s not that they’re tough but there are so many of them. Once you reach the Ebon Hawk you’ll fly off to rescue your main character in Goto’s Yacht.

Goto’s Yacht

You’ll enter Goto’s Yacht from the hatch in the north. You’ll have plenty of droids to fight here so make sure you have weapons suitable for taking down droids.

There are a number of consoles around the ship that will give you access to various functions. You’ll need to find the codes for each function before you have full access to that funcion. In order to make changes to a function you’ll also need the proper function, such as the Shut Down program or Overload program.

You have two main objectives here. The first is to free your main character by making it to the Audience Chamber. And the second is to get to the bridge, with access to Power Distribution and shut down the power so you can get back to the Ebon Hawk.

1) Hatch to Ebon Hawk  – You won’t be able to return to the Ebon Hawk until you’ve shut down the Power Distribution from the Bridge.

2) Console & Utility Droid – Make sure you have someone with the computer skill and slice into the console. From here you can download the “overload” program. If you don’t you’ll need to kill the Goto Guard Droids and listen to their last transmission. It’s binary code. Select the correct count to get the program. Here are the answers.

zero zero zero = 0 zero zero one = 1 zero one zero = 2 zero one one = 3 one zero zero = 4 one zero one = 5 one one zero = 6 one one one = 7

Either that or slice the control to get the program which is much easier. The Utility Droid next to the console will have the “shut down” program.

3) Goto Starboard Commander – Kill the droid and search it for the access code to the Containment Cells. Use the console here to upload the two programs you’ve received “overload” and “shut down”. Unlock the containment cells and run the “shut down” program on it to remove the shields. You’ll now have access to these cells.

4) Damaged Droid – This little droid isn’t going anywhere. Search it for the Turret Defense access code. Use a console and unlock the Turret Defense System. Once again run the “shut down” program on the Turret Defense System.

5) Turrets – Hopefully you’ve shut these Turrets down but if not you can use some shields on all of your characters and take the down. There are droids here as well just to make things more difficult.

6) Main Character & Power Distribution Access Code – Head to this room to rescue your main character. Make sure you use the console here as it’s the only place where you can acquire the Power Distribution access code. Use a console to unlock the Power Distribution but you can only shut it down from the Bridge.

7) Damaged Droid – This little droid will have the “reset” program.

8) Lab Station

9) Workbench

10) Defense Turrets – This room is lined with Defense Turrets but they’re not too difficult to take down with the flurry. On the way back from the bridge this is also where you’ll run into the Twin Suns bounty hunters.

Continue towards the east and you’ll come across some mines and a Goto Central Commander. Kill the droid and search the remains to find the Minefield access code.

11) Command Console – Use the console here to unlock the Minefield system. Either use the “overload” or “shut down” program. If they’re in overload they will still work but will explode when the droids at #12 run over them.

12) Mines and Droids – There is a corridor of mines with droids beyond them. Either shoot at the droids in solo mode and let them run over the mines towards you. Once the droids are dealt with you’ll be able to disable the mines and get to the bridge.

13) Bridge – Check the cylinder on the right as you enter for some nice items and the Droid Controller access code. It’s a bit late now that all the droids are dead!

Use the Central Command Console and and run the “shut down” program on the Power Distribution system. You get the access code for it at #6. You’ll now be able to open the hatch to get back to the Ebon Hawk.

On the way back you’ll come across thugs and bounty hunters. Most notably the Twin Suns who will attack you at #10. Continue back to the Ebon Hawk and you’ll return to the Nar Shaddaa Docks to meet Zez-Kai Ell.

After taking out the Hk-50 droids speak with Fassa and complete any missions you need to complete. Such as find a job for the pilot from the Refugee Quad. Head up to the north and speak with Vogga the Hutt. He’ll give you 500 credits to go back to the Telos Station and organise a deal with Lt. Dol Grenn at the TSF office in the Entertainment 081 area.

Fly back to the Telos Station now to complete the deal or continue to the next planet. I choose Onderon but you’ll end up having to escape to the Onderon moon, Dxun when you get there.

Back: Knights of the Old Republic 2 Walkthrough

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How do I get past (Gotos ship)?

Star wars: knights of the old republic ii - the sith lords, pc android ios (iphone/ipad) linux macintosh nintendo switch xbox, star wars: knights of the old republic ii - the sith lords (pc).

  • How do i get past docking doors on Gotos ship? JohnathanAllen - 15 years ago - report
  • I have killed all droids, Found everything(i think). But i cannot get docking hatches to open.Been all over the ship several times!!!. Please Help!!!! JohnathanAllen - 15 years ago - report

Top Voted Answer

  • For JohnathanAllen: the thing is that after u kill the droids/bounty hunters and what so ever u have go back to Ebon Hawk (ur ship) and get to the next mission.As i`ve read u r not supossed to get past docks door even if u switch support to secondary power and turning it off. djduh - 14 years ago - report 6   2
  • When you get your main character back in the same room there should be a console with the codes for the power. Use that at the bridge console. RedLead5 - 15 years ago - report 11   9
  • In the room you find the exile, there is an "auxilary console" in the back of the room. get the codes for the power sytem from this computer and use the on the the bridge console. you need to switch the cloaking device the secondary power and then run the shutdown program Bueller117 - 13 years ago - report 3   1
  • To open the doors just unlock all programs in the computers. Use the override, shut down and the reset programs to leave. That will unlock the docking doors to your ship. Cheatman101 - 15 years ago - report 3   2
  • Try to check all the robot bodies, and activate all the computers.... I think you have to turn off some power source from the bridge to open them up, and to do that you have to have a certain access key. JC_Phoenix - 15 years ago - report 0   5

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Exit to . Shortly after walking onto the Docks your first time from here, you'll see a cut scene with Hanharr and Vogga the Hutt.




Fassa is a key figure in Nar Shaddaa, simply for the number of quests that depend on him. By himself, he can offer only one, however he is the key to solving three additional quests, one at #6 here, and two in the Refugee Sector (if you are Light Side and care about the fates of the refugees). If you solve his own quest, he will be very kind and help you with all the others without the need for any payment.



Ask Fassa how business is going, and then about the pylons to receive this quest. You are to assign priority to three incoming freighters that are awaiting their orders. Each freighter has a specific id code, and Fassa gives you instructions on how to order them. Now, you could go to all three Pylons after toggling power to each using the nearby console, and then figure out which freighter goes first, but for simplicity's sake, I'm going to forego that explanation and give you the quick instructions and solution. First, use the nearby console and toggle the power to Pylon 2. Continue straight down the middle dock into pylon 2 and use the console there. Assign the priorities as follows: Silver Zephyr, Alakandor, Toorna's Profits. After this, your journal will update and you can return to Fassa for a reward and what passes for his thanks.

Keep in mind that if you do this for him, you can talk to him about any of the other quests and he will gladly help you out.



If you've agreed to help Lassavou at #4 here and have completed Fassa's first quest above, Fassa will gladly let Lassavou off the hook for his debt and you'll get another required piece to the Airspeeder in the Refugee Quad.



If you've agreed to help Kahranna from the Refugee Docks, who's seeking passage off Nar Shaddaa, you can speak with Fassa after having been to Goto's Yacht and he will accept her on one of his freighters. Any time before Goto's Yacht and Fassa will complain that the situation with Goto needs to be resolved.



If you've agreed to help Odis from the Refugee Docks, who's looking for pilot work, you can speak with Fassa after having been to Goto's Yacht and he will accept him as a pilot. Any time before Goto's Yacht and Fassa will complain that the situation with Goto needs to be resolved.




Only if you have yet to have one of your party members dance for Vogga at #9, you can get this quest. Open the door to this room and approach the thugs. They'll essentially say, "nice try." Now move back and enter in Stealth mode. You'll overhear them planning to break into Vogga's hoard by sedating the Kath Hounds with Juma Juice. That's essentially all you need to know.

When ready, you can head to the bartender at and ask for enough Juma Juice to knock out a Kath Hound. With the juice, you can then walk over to Domo (with either Handmaiden or yourself as a female) in the party and agree to dance for Vogga at #9. After Vogga inevitably falls asleep, you can use the Watering Urn at #9 and slip the juma juice into it, putting the Kath Hounds asleep and allowing you entrance into the Hoard at the back of the room.




Talk to these gentleman to learn they are trying to get back their Captain who's hanging out at . There are two ways to complete the quest. First is to use one of your characters in a breath mask or with a high regenerative ability to enter Jekk Jekk Tarr... or best, as Mira when the story takes you there, find the captain and persuade him to return to his men to complete the quest. You won't be able to talk to the captain as your main character, however, so it's best to act with Mira, or before if you feel up to it.

Alternatively, for , if you've talked with Odis at the , you can tell the crewmen about his looking for work and you'll be rewarded.




Inquire about this Bith's business and he'll ask you to do a favor: meet a contact at Pylon 3, give him the 500 credits the Bith gives you, and return with the goods. Head over to #8 and check the twi'lek corpse just inside the door to the left. As soon as you read the datapad, the door will close and the "cleaning droid" inside will attack. Defeat the droid and return to find the Bith is no longer here; only a datapad remains. You've still got his 500 credits, your reward other than the xp.




As a Dark Sider, you'll have the option to pretend you're here to collect on his debt, in which case you get 200 credits and no Cryogenic Power Cell, one of three pieces required for the Airspeeder in the Refugee Quad. Better would be to tell him who you are and agree to help him with his debt by talking with Fassa. Go to Fassa now at #2, complete his first quest if you haven't yet, and then ask him to release Lassavou of the debt. Return to Lassavou and ask for your reward, which is the Cryogenic Power Cell.




Stuck here at the Docks, Lootra is looking for his wife Aaida, who happens to be in the . You can kill Lootra as a Dark Side act, or proceed to the , kill the two Exchange Thugs there to clear the way for Aaida, and then tell her that she is free to go see her husband, for xp and . Return to Lootra & Aaida here for another reward. I received a Short Lightsaber.




Search the container here for the Maneuvering Flaps, the final piece required to fix the Airspeeder in the Refugee Quad. If you've taken on the Bith Scientist's quest at #5, you'll find a twi'lek corpse here. Search it and the cleaning droid will attack. Defeat it and return to the scientist.




The recommended way to first approach Vogga is by dancing for him, initiated at after you've already overheard the thugs at #3. Vogga will fall asleep. When you regain control of your characters, fill the Watering Urn nearby with juma juice (if you took on the Hoard quest), and the Kath Hounds will fall asleep. Open the locked door to the north of Vogga and raid his Hoard for a chance at some high quality items including a lightsaber.

Afterward, talk to Vogga again to learn of his troubles with Goto. Furthermore, you can negotiate a supply of fuel to Telos if you help him solve his problem with Goto.



Talk to Vogga for a reward or the salvation to Telos' fuel shortage. See Lt. Grenn at on Telos before the End Game and you'll have done the planet a huge favor.




After fighting the Red Eclipse aboard the Ebon Hawk and receiving the invitation from Visquis to visit him at Jekk Jekk Tarr, you will encounter either Mira or Hanharr somewhere along the docks on your way up to the #13 exit. Only if you are strongly Dark Side aligned, however, will you meet Hanharr.



She will take you to her private room at #11 and slip you a mickey. At this point, the game will shift to Atton in the cantina at . See the link for details.



If you meet with Hanharr, this powerful Wookiee will become a member of your party later. First however, he'll conspire with you against Visquis and you'll once again be on your way to the exit at #13. Just before that, at #12, Mira will tranquilize you and go in herself. At this point, the game will shift to Atton in the cantina at . See the link for details.




This room is locked until you meet with Mira later in the game. Once you've met with Mira (see #10 above) on your way to Jekk Jekk Tarr, she will take you here to knock you out before heading into Jekk Jekk herself. After her meeting with Visquis, you'll wake up here when it's time to revisit Jekk Jekk Tarr with your main character. When you do, simply head back to Jekk Jekk Tarr and enter at #13. Later, after Goto's Yacht, you will meet Zez-Kai Ell here.



Both Light and Dark Siders will have the chance to ask him questions. Both Light and Dark characters will also learn a technique, whether during battle or conversation. If you are the Light Side, he'll promise to meet at the Jedi Enclave at the conclusion of your conversation.

Dark Siders will do battle with him. In these confined quarters, it is a little more difficult to maneuver and likely you'll end up crossing lightsabers quickly. To prepare, use every type of stimulant you have from your inventory screen, activate one of your strongest energy shields, and cast any buffing spells like Master Speed or Battle Meditation. Watch your vitality, using medpacs if necessary. When the battle is over, you'll have learned a new technique.

When you reboard the Ebon Hawk, you'll find both G0-T0 and either Mira or Hanharr, depending on your alignment. Congratulations on finishing Nar Shaddaa! Be sure to mop up any remaining quests before you leave, and come back to Geeda on the Landing Pad after you've finished all the planets if you decided to help her.




If you're a Dark Side character and met with Hanharr (see #10) on your way to Jekk Jekk Tarr, this is where Mira will intercept you, tranquilize you and go in herself.




Exit to . Though you can enter wearing a breath mask or with a high regen, you'll be required to come here eventually anyway as both Mira and your main character. As your main character, only venture in here once you've been invited to Jekk Jekk Tarr by Visquis and after awakening from Mira's deception.




After your confrontation with Goto in Jekk Jekk Tarr Tunnels, T3-M4 is sold by the "Champ" to B-5D8, and you'll take control of the expert droid. Your goal will be to get to #16 and receive a blank transponder card. Begin by entering the door to the west and on your way to #15, search every container. Also equip the best armor and items you have for T3-M4, including the renewable shield you may have been rewarded by TT-32 back at the Landing Pad. As for a weapon, his best in this scenario is still the Shock Arm that he came with at the beginning of the game.




When you first get here, talk to C7-E3 who's at the console, then backtrack just around the corner to chat with C6-E3. You'll conspire to disable C7-E3 so that you can proceed through the now-locked door just past C7. Head back to C7 and through droid conversation, you attack. Defeat him with your Shock Arm and you'll gain access to the western part of the maze. On your way back, expect a little HK resistance at this point.



After you've received the transponder card from #16, you'll encounter three HK-50 droids, actively pursuing your demise. Activate your best shield and aggressively use your Shock Arm on one HK at a time, whittling them down to scrap. Search their remains for the HK Chassis, one of four parts that can be used to restore HK-47 back at the Ebon Hawk. After collecting the items, return to B-5D8 and exit out the door onto the docks.

After Tienn Tubb helps you with the transponder codes automatically, you will be aboard the Ebon Hawk on your way to Goto's Yacht. Select two party members and pickup at .




Use the door controls to the right side of the door for an interesting puzzle. The answers are as follows, in this order:

1. Rotate the center block counter-clockwise
2. Rotate the rightmost block clockwise
3. Rotate the leftmost block counter-clockwise

And the door will open. Speak with B-4R5 inside to receive your blank transponder code card, precisely the item Tienn Tubb needs back at the Landing Pad to allow you to be caught by Goto's Yacht - which, by the way, happens automatically after you leave. As you make your way back to the docks, you'll encounter three HK-50's waiting for you at #15a. See above for details.

Walkthrough

Introduction & faq.

  • Introduction & Advice
  • Walkthrough FAQ
  • Ebon Hawk Adrift

Peragus Mining Facility

  • Administration Level
  • Mining Tunnels
  • Asteroid Exterior
  • Dormitories
  • Command Deck
  • Crew Quarters
  • Engine Deck
  • The Ebon Hawk
  • Residential 082 East
  • Entertainment 081
  • Dock Module
  • Czerka Offices
  • Residential 082 West
  • Bumani Exchange
  • Restoration Zone
  • Czerka Site
  • Underground Base
  • Polar Plateau
  • Secret Academy
  • Jungle Landing
  • Mandalorian Ruins
  • Iziz Spaceport
  • Merchant Quarter
  • Western Square
  • Iziz Cantina

Nar Shaddaa

  • Refugee Landing Pad
  • Entertainment Prom.
  • Refugee Quad
  • Jekk'Jekk Tarr
  • Jekk'Jekk Tunnels
  • Goto's Yacht
  • Khoonda Plains
  • Crystal Cave
  • Jedi Courtyard
  • Enclave Sublevel
  • Valley of Dark Lords
  • Sith Academy
  • Shyrack Cave
  • Secret Tomb
  • Ruined Merchant Qtr.
  • Jungle Tomb
  • Royal Palace
  • Rebuilt Jedi Enclave
  • Res 082 West Redux
  • Res 082 East Redux
  • Ent 081 Redux
  • Ravager Cmd. Deck
  • Ravager Bridge
  • Trayus Academy
  • Trayus Crescent
  • Trayus Proving Gnds.
  • Trayus Core

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Star Wars Knights of the Old Republic II: The Sith Lords/Nar Shaddaa

  • Star Wars Knights of the Old Republic II: The Sith Lords

Table of Contents

  • Walkthrough
  • Difficulty Classes
  • Force powers
  • Prestige classes
  • Achievements
  • Autobalance
  • Military Base Sub-Level
  • HK Manufacturing Plant
  • Administration Level
  • Mining Tunnels
  • Rescue T3-M4
  • Asteroid Exterior
  • Dormitories
  • Command Deck
  • Crew Quarters
  • Engine Deck
  • Residential 082 East
  • Entertainment
  • Czerka Offices
  • Residential 082 West
  • Dock Module
  • Bumani Exchange Corp.
  • Restoration Zone
  • Czerka Site
  • Underground Base
  • Polar Plateau
  • Secret Academy
  • Turret encounters
  • Swoop racing
  • Refugee Landing Pad
  • Entertainment Promenade
  • Refugee Quad
  • Landing Rights
  • Jekk'Jekk Tarr
  • Jekk'Jekk Tarr Tunnels
  • Droid Warehouse
  • Goto's Yacht
  • Jungle Landing
  • Mandalorian Ruins
  • Battle Circle
  • Iziz Spaceport
  • Merchant Quarter
  • Western Square
  • Iziz Cantina
  • Khoonda Plains
  • Enclave Courtyard
  • Enclave Sublevel
  • Crystal Cave
  • Defense of Khoonda
  • Jungle Tomb
  • Royal Palace
  • Valley of Dark Lords
  • Sith Academy
  • Shyrack Cave
  • Secret Tomb
  • Rebuilt Jedi Enclave
  • Suburban (082 West)
  • Suburban (082 East)
  • Entertainment Module 081
  • Ravager - Command Deck
  • Trayus Academy
  • Trayus Crescent
  • Trayus Proving Grounds
  • Trayus Academy (Top)
  • Trayus Core
  • Light armor
  • Medium armor
  • Heavy armor
  • Blaster pistols
  • Blaster rifles
  • Lightsabers
  • Special weapons
  • Upgrade items, armor
  • Upgrade items, ranged
  • Upgrade items, melee
  • Upgrade items, lightsaber

Star Wars Knights of the Old Republic II: The Sith Lords logo

  • 1 Ebon Hawk ID Signature
  • 2 Landing Rights

kotor 2 nar shaddaa goto's yacht count

After leaving hyperspace, your party gathers in the main hold of the Ebon Hawk:

Well, here we are... the smuggler's moon. It's the gaping maw of Nal Hutta, swallowing all the cargo and space port thugs the galaxy has to offer. Mandalorians, mercenaries, war veterans, and pilots from the Mandalorian Wars and the Jedi Civil War ended up on Nar Shaddaa, from all sides of the conflict. When the last war ended, there was no place left for them to go. Too many Mandalorians were scattered after the war. Without purpose and without direction, most became little more than raiders. Nar Shaddaa's a rough place and easy to get lost in... or for someone to get lost. If we wanted to keep out of sight from the Sith for a while, you couldn't pick a better spot.
Dialog
What's Nal Hutta? It means "glorious jewel" in Huttese, but don't let that fool you. It's the central breeding grounds of the Hutts - Nar Shaddaa orbits it. Nal Hutta's as slimy as the Hutts, lots of swamp and bloated gas. It's where those slugs reach out and grab chunks of the galaxy. Trust me, we're not going to go anywhere near the place unless we want to be washing the stink out of our clothes for the next few years.
So there's lots of ex-soldiers on Nar Shaddaa? Yeah, some came looking for work running freight and cargo. Still, there's only so many ships to go around and so many workers. So others lend their weapons to the Hutts and the Exchange. It's become a prime base for raider recruitment across the galaxy.
How hard would it be to find a Jedi here? How hard will it be to hide here? It won't be easy. There's so much traffic on Nar Shaddaa, finding anyone on the moon's surface is going to be hard. Shouldn't be too hard. There's so much traffic on Nar Shaddaa, finding anyone on the moon's surface is going to be hard. We're going to touch down in the Refugee Sector. There's a lot more traffic there, and it's harder for people to spot you coming in... or find you once you arrive.
[Awareness (5)] You sound like you've been here before. You speak of this place as if it is familiar to you. Anyone flying the star lanes has docked on Nar Shaddaa at least once. I wouldn't want to live there, and I doubt anyone does by choice.
What's the Refugee Sector? Not everyone who came to Nar Shaddaa were soldiers. A lot of worlds were destroyed by the Mandalorians... and the Jedi. It left a lot of people wandering the galaxy.
Then let's take the Ebon Hawk in for a landing. I've plotted a course for the Refugee Sector, and we should touch down within the hour. Once we're down, we should finally be able to breathe easy. There's no way anyone's going to find us here.

Meanwhile, the Exchange boss Goto addresses a motley crew aboard his yacht:

Perhaps you have heard that the Jedi comes to Nar Shaddaa. While she walks upon the smuggler's moon, she is not to be harmed. Observe her, track her, but do not eclipse her movements - or I shall eclipse yours. While he walks upon the smuggler's moon, he is not to be harmed. You may watch him, observe his movements, but nothing more.
Dialog
Why must we watch?! We have hunted them so long - now we must wait? You must because one Jedi attracts others. It is the way of things. Goto's head is filled with madness. Zhug family hunt the galaxy, look for Jedi. Jedi finally comes here, and we can no longer hunt? There is no sense to it. If you wish to live, you should respect Goto's wishes. The beautiful Jedi has run for years... she will not stay on this moon forever. The handsome Jedi has run for years... he will not stay on this moon forever. Hnnhr... let the Zhugs defy Goto. And after I've collected their bounty, I'll keep their heads as trophies. You best leave threats unspoken, Hanharr. You were carried too far from world of trees, maybe too far. I hear you not even collect life-debt from little red-maned human female. She make fool of you twice. If she had crossed Zhugs, she would be very dead now. Goto or not, I will carve a bloody swatch through your entire family, Zhug - I swear it to you. Request: If Goto's vessel is no longer neutral ground, inform us so that we might initiate assassination protocols and commence firing at once. It would be unwise to commit violence here. Goto's order was clear. We are not to harm the beautiful Jedi while she walks on Nar Shaddaa. We are not to harm the handsome Jedi while he walks on Nar Shaddaa. Unless we are attacked first. We are permitted to defend ourselves. Observation: Jedi follow the self-destructive path of pacifism and tolerance. They will not attack first. This Jedi is different. Yes, there is a darkness in her. Yes, there is a darkness in him.
Goto told us to leave the Jedi alone, it is true. But he said nothing of the Jedi's companions.

Ebon Hawk ID Signature [ edit | edit source ]

Your party has disembarked from the Ebon Hawk in the Refugee Landing Pad:

Ah... the beautiful stench of decay and desperate living. This moon... it teems with life. It is difficult to center oneself. Never have I been to a place so alive with the Force, yet so dead to it. The contrast is like a blade. Welcome to Nar Shaddaa: towering buildings kilometers high and miles deep, with canyons so wide you could have a dogfight in them. Word of warning - watch where you step, or you'll fall for hours.
Dialog
Are we going to be okay on this landing pad? Sure, most of the landing pads around here are unclaimed... or should be. They're pretty badly maintained, so they're not safe to land on. Well, I mean, not this one, but they all have the reputation, so we should be all right. I think. The Ebon Hawk looks a little exposed. Maybe a little, but landing here means we didn't have to transmit our ID signature, and you know what trouble that always brings. In fact, while we're here, we should get those signatures changed. Wouldn't make us such a target when we enter a new system. Any problems with the docking authorities? No, but I forgot to tell them we were landing. The Refugee Sector's a dead zone, no one cares too much who flies in and out of here as long as they're not carrying cargo that the Exchange or the Hutts might want a piece of. Is this the Refugee Sector? Yeah, in all its glory. Don't get your hopes up from what you see here, though - as soon as we hit the main sector, that's when the smell... and the mobs... can get pretty bad.
Then let's move on. All right, then, let's move out. Uh, where are we headed, exactly? It does not matter where we go... if what we seek is here, we shall come upon it in due time. Uh... yeah. If you want to stay on the ship and meditate some more, don't let us stop you.

If Atton hasn't already said you should get the Ebon Hawk's ID signature changed while you're here after you comment on it looking a little exposed, he does so now:

Whatever we do, I say we get the Hawk's ID signature changed while we're here. Might keep us from being a target when we enter a new system. It is not your choice, Atton, it is hers. What is it you wish to do? What is it you wish to do? It is not your choice, Atton, it is his. What is it you wish to do?
Dialog
I'm just looking for a place to lay low. Then just being here should be enough. People in the Refugee Sector don't tend to ask too many questions, we should be safe enough. I wouldn't mind getting some new equipment. There should be a central trading hub up ahead - their stock's probably not the best, but they may have some things worthwhile.
I want to find out more about this bounty on Jedi. Well, that means finding either a bounty hunter, a ranking member of the Exchange, or someone willing to talk - none of which are too appealing. Bounty hunters and the Exchange are going to want to shoot you, and someone who is willing to talk is willing to talk to anyone, which means trouble. The bounty is a waste of our efforts. All that matters is the Jedi - the intentions of the thugs of this moon are of no consequence. Forgive me, but these bounty hunters pose a threat to her. Their persistence is unusual - and if they are not stopped, one of them may prove lucky. This bounty poses a threat to him. We do not need two beasts at our back when the Sith are enough. I agree. They are nothing more than a distraction, but even a distraction may prove fatal at a critical moment. We must protect her. We must protect him. I do not wish your support, Dark Jedi - your words only undermine my arguments. If you are so certain of your path then do what you will; I care not. If you are so certain of your path then do what you will, servant of Atris. It's up to you. There's bound to be someone in the Sector willing to spill their guts for a credit or two.
If Zez-Kai Ell is here, I want to find him. Finding a Jedi or anyone else touched by the Force here will be difficult... the mass of people, the rush of their emotions... it makes detection difficult. The moon is a swarming cloak, a shadow of emotions. It is an effective shield - but if we come near the Jedi, I may be able to see him. You mistake my intentions. I care nothing for this Jedi. But if finding him will speed our journey, then I will aid you in your search. It is not my place to say whether you should aid us in our search. If you do, however, you may cause the Jedi we seek to mistake our intentions. We do not need your assistance, Dark Jedi. Enough. This moon does not get any smaller while we debate. This sector is as good as any place to begin our search, so let us begin. Well, if we're going to search a moon of a few billion inhabitants for one Jedi that even our own can't sense, might as well start as soon as possible.
But this moon does not get any smaller while we wait. This sector is as good as any place to begin our search, so let us begin.
If you come within striking distance of the Jedi, then the search may be over before it's begun. You will not come near the Jedi - I will not allow it.
Be silent and come with me. Let's see where our path takes us. All right. If you have any questions, just ask. We should be able to leave the ship here as long as we want, no one supervises these landing pads anymore.

Atton mentioned that while on Nar Shaddaa, it would be a good idea to get the ID signature of the Ebon Hawk changed.

You can enter Tienn Tubb's Shop in the bottom left quarter of the landing pad and ask Tienn Tubb if he can change a ship's ID transponder codes, but you cannot get the transponder card required for him to do so until you've done enough on Nar Shaddaa to gain the attention of Visquis of the Exchange.

Landing Rights [ edit | edit source ]

As you might be coming to expect, Atton's wrong about no one supervising these landing pads anymore, as you're approached by Quello, the landing pad master:

You! You there! Uh-oh. What's with you, letting that piece of junk sink its struts into my landing pad?
Dialog
[Success] It'll be fine where it is? Yeah, I guess you're right. No? Really? Thanks for the insight. And here I was, thinking you were a smart human. The problem is, you're on my landing pad. Neither do I, so stop wasting mine. [Failure] ...and by right, I mean you're wrong. Telling me it'll be "fine" where it is, what, you think I'm stupid?
[Force Persuade] I think it'll be fine where it is. It's a landing pad - ships land on it. Is there some kind of problem? I don't have time for this.
I got another ship coming in, and unless you want that piece of junk's hull crushed flat, you'd better move it. Got it? Now, either get that piece of junk off my piece of junk, or you're going for a two-kilometer walk to the ground.
What other ship? That's none of your business. All you need to know is that they're going to be firing up their quad lasers if they find your ship squatting there when they arrive.

You move closer to the dark side of the Force if you try to persuade him that the Hutts or the Exchange told you you could land here, even if you fail, but you only receive experience if you succeed:

[Persuade/Lie (11)] The Hutts told me I could land here. [Persuade/Lie (9)] The Exchange told me I could land here.
Dialog
[Failure] Yeah? And the Hutts told me one day I'd own all of Nal Hutta. Looks like we both been told wrong. [Failure] Does it look like there's a blaster hole in my head? You haven't had any dealings with the Exchange - you're too green. Now, either get that piece of junk off my piece of junk, or you're going for a two-kilometer walk to the ground. You keep that piece of junk here, then you gotta pay. Cough up the credits, and there won't be any trouble.
[Success] Yeah? Well, this is the first I've heard of it. Hutts don't do business down here - this is Exchange territory. [Success] Yeah? Well, this is the first I've heard of it. Tell you what, let me check it out - if you're cleared, then you're clear, no trouble.
Hmmm. Ah, never mind, it's not worth the trouble.
They're doing business down here now, and that's all you need to know. Times are changing. So should you. I don't have time for this. Stand aside. Go ahead, contact them. I'll wait here. Check it out. I'll be sure to let the Exchange know you delayed me from making my drop.
I got a ship that's supposed to dock on this pad any hour now. What am I gonna do? I gotta tell you, though, I got another one of your ships docking here within an hour... I'm not sure what to tell them.
Divert it to another landing pad. I'm sure you'll think of something. Let them burn their engines until we've left, then they can land. I couldn't care less. I'll be going now.
Get out of my way, or they'll never find your body. The Exchange also told me if you gave me any trouble, I could kill you.
Eh, well, heh-heh! Don't let me hold you up, then, hm?
You call the shots... but this is gonna be trouble, I can feel it.
Persuaded Quello the Hutts or the Exchange told you you could land here

If you fail to persuade him you were told you could land here, or you're unwilling to move closer to the dark side of the Force, it's easier to persuade him if you offer to pay for the space (although it's not necessary to pay him then and there, so don't):

[Persuade (4)] I can pay for the space... and your time.
Dialog
[Success] Yeah? Right now, all I'm hearing is talk. How much you offering? [Failure] You couldn't afford it, even if I was interested. Now clear that wreck waiting to happen off my landing pad.
I've got some equipment I can trade you. What do I look like, a flying backpack? Credits is the language around here, not scrap.
Hmmm. Well, I got your ship, and that's worth more than that if you decide to cheat me. All right, it's a deal.
200 credits... when I return. 100 credits... when I return. 50 credits... when I return. [Awareness (5)] 50 credits... and I'm guessing you can wait until I return.
Done! Pleasure doing business with you.
200 credits. 100 credits. 50 credits. [Awareness (4)] I'm guessing 50 credits ought to be enough.

If all else fails, the following is the quickest and easiest way to end this dialog:

Junk? You're lucky my ship's gracing your trash heap. You're lucky my ship's gracing your trash heap. Eh? My trash heap? Hnh. Fine, land there! My trash heap's all that's keeping your ship from making the final plunge. And trust me, it won't be long in coming, I promise you.
I got some visitors booked for your space, but I'm sure the two of you can work it out when they arrive.

You managed to convince the landing pad master, Quello, to let the Ebon Hawk dock on the Refugee Sector landing pad. He said it would cause some trouble, since another ship was scheduled to dock there.

If you try to speak to Quello again before he leaves:

[Quello seems to be ignoring you.]

You can only complete this Landing Rights quest after entering and exiting the Refugee Quad in the bottom wall of the landing pad.

  • Nar Shaddaa

Navigation menu

COMMENTS

  1. Gotos security console

    As soon as you see that message, go to the security console, and enter in the regular number. The last digit is whether you add 2^0, or 1, to it. Thus 001 = 1. The second digit is whether you add 2^1, or 2, to it. Thus, 010 = 2. The first digit is whether you add 2^2, or 4, to it. Thus 100 = 4. Just as an example:

  2. Goto's Yacht

    3 - Goto Starboard Commander & Command Console. Execute your own shut down program on this defense droid, and then check its remains for the access code to the Containment Cells. It's likely you'll also have to defeat a few curious Goto Guard Droids here as well. Now use the command console, upload the programs you currently have (shut down and ...

  3. Star Wars Knights of the Old Republic II: The Sith Lords/Goto's Yacht

    Goto: It is unknown to all but a few, but the Republic lost the Jedi Civil War. At the time of their defeat, the Republic was on the brink of collapse. Rather than remain and continue his campaign against the Republic, however, Revan chose to leave known space.

  4. Guide part 9

    Take this info and wheel towards the exit of the warehouse. You are stopped short by HK assassin droids. Fry these enemies with regular laser blasts and the shock arm if needed. Don't forget to ...

  5. Nar Shaddaa

    12) Exit to Docks. 13) Exit to Refugee Quad. Entertainment Promenade. 1) Exit to Refugee Landing Pad. 2) Twik'gar and Kallah-Nah - As you enter the Entertainment Promenade there will be a couple of thugs on the left, Twik'gar and his friend. They're asking about a Pazaak player called Geredi.

  6. Kotor 2 Goto Yacht companions? : r/kotor

    Nar Shaddaa is always my first planet. Since by the time I get to G0T0's Yacht Atton is a Jedi, I take him and Kreia. Kreia is great for clearing out rooms with droids with Force lightning, and when fighting organics she uses insanity, and then Atton just hacks them up with his sword.

  7. Once again, I need help.........on Goto's Yacht

    In KOTOR I never had problems like this. Okay I'm on Goto's Yacht. I saved the exile and now I'm trying to get off. ... Nar Shaddaa has given me the most problems, I should have the game beaten by now. ... Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Once again, I need help.....on Goto's Yacht ...

  8. How do I get Goto to meet me on Nar Shaddaa?

    You need to talk with that Twilek that gives you the pylon quest and ask about the missing ships and get a meeting with the hutt about them and how you would like to find them. I think that pretty much triggers the main story of Nar Shadda. Ref: 3. You also wiped out the exchange from the refugee sector?

  9. GOTO's bullshit security : r/kotor

    GOTO's bullshit security. Seriously how the hell are you supposed to enter the code when EVERY NUMBER I enter causes it to get locked out?! I mean I kill the droid, run straight to the console and enter in the number and it always locks me out. I realize now, playing this game 17 years later, I had a very rose-colored view of the fuckery in ...

  10. How do I get past (Gotos ship)?

    In the room you find the exile, there is an "auxilary console" in the back of the room. get the codes for the power sytem from this computer and use the on the the bridge console. you need to switch the cloaking device the secondary power and then run the shutdown program

  11. KotOR II: The Sith Lords Walkthrough

    Welcome to our Star Wars: Knights of the Old Republic II: The Sith Lords walkthrough! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. Find and view all KotOR II: The Sith Lords Walkthrough including detailed information for Star Wars: KotOR II on GameBanshee!

  12. Docks

    After Tienn Tubb helps you with the transponder codes automatically, you will be aboard the Ebon Hawk on your way to Goto's Yacht. Select two party members and pickup at Goto's Yacht (#1). 16 - Door Puzzle & B-4R5 Droid Use the door controls to the right side of the door for an interesting puzzle. The answers are as follows, in this order: 1.

  13. Kotor 2 TSLRCM 1.8.1 Walkthrough part 20

    Goto, the greatest leader of all the Exchange, finally meets the Last of the Jedi, who has broken his ties to the Order a long time ago.After a small chat ab...

  14. [KOTOR2] I think I'm stuck on Nar Shaddaa... Any advice? : r/kotor

    I've done mostly everything on Nar Shaddaa that I can think of. I don't have any active quests in my log aside from the Pazaak players. I took out the Exchange and Serroco, I killed the Squid faced guy, I got my ship ID changed so I could get on Goto's yacht and blew it up, G0-T0 joined me, I talked to the jedi, I went back planetside and talked to the Hutt and got him to trade oil with the ...

  15. Star Wars Knights of the Old Republic II: The Sith Lords/Nar Shaddaa

    Goto's order was clear. Twin Suns: We are not to harm the beautiful Jedi while she walks on Nar Shaddaa. Twin Suns: We are not to harm the handsome Jedi while he walks on Nar Shaddaa. Twin Suns: Unless we are attacked first. We are permitted to defend ourselves. HK-50: Observation: Jedi follow the self-destructive path of pacifism and tolerance ...

  16. Nar Shaddaa Goto's Yacht -help

    Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Nar Shaddaa Goto's Yacht -help The Community Blog (An Invitation) Nar Shaddaa Goto's Yacht -help. By TravisRutherdord May 27, 2016 in Star Wars: General Discussion. Share

  17. KOTOR2 (LS) 88: Goto's Yacht Part 3

    As T3-M4 continues recovering Mines (*Note), we reach the Droid Control Center, which controls thousands of droids on Nar Shaddaa and elsewhere.At the Bridge...

  18. Stuck on Nar Shadaa after Goto's Yacht : r/kotor

    Stuck on Nar Shadaa after Goto's Yacht. I left Goto's yacht and then came back to Nar Shadaa and wasted Zez-Kai Ell (I'm maxed dark side). On my way back to my ship the Red Eclipse encounter happened a second time which I'm pretty sure isn't normal, and now I can't leave Nar Shadaa. I can enter and leave the Ebon Hawk freely but it has a bunch ...

  19. Nar Shaddaa

    In the northeast section of Nar Shaddaa there are two more thugs shaking down a citizen. You can use force persuade to convince one of them to jump off the nearby ledge. This will gain you some ...

  20. Need help on Goto's Yacht, Nar Shaddaa

    Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Need help on Goto's Yacht, Nar Shaddaa The Community Blog (An Invitation) Need help on Goto's Yacht, Nar Shaddaa. By Forrest September 3, 2005 in Star Wars: General Discussion. Share

  21. KOTOR 2: Goto's Yacht: The Fight Above Nar Shaddaa

    What's up viewers past, present, and future it's Utopian and here is another episode of my KOTOR 2 play through. If you want to catch me live I do most of my...

  22. GOTO`s YACHT

    Somewhere along the line, you should have recieved the access codes for the power system. Go to the bridge, and go to the bridge console. Upload the software, unrestrict the access, and then shut down the power system.

  23. Scripting bug: Can't leave Nar Shaddaa!

    10. Posted October 20, 2011 (edited) I'm encountering a game-breaking bug at Nar Shaddaa: After the exile is captured by Goto, T3-M3 obtained the transponder codes from the warehouse. Hanharr, Atton and T3 then fought their way to the blind technician who creates a new ID for the Ebon Hawk. After choosing two people who will board Goto's Yacht ...